![]() If you have 4 dwellers training in a 2 sq or 3 sq room the training time is always going to be the same. You won't notice difference for one dweller alone in a room of any size. Yes, there is difference, but you forgot how it works - it's affected by amount of DWELLERS training together in the room. I just upgraded the room myself and the time left of 17h 18m did not chance. There is no difference between a 2 square room and 3 square room in training time. Only do it after you have 6 dwellers with max hp and legendary weapons spare.Ī late game vault will have 80-120 dwellers, 200 is only if you are going fancy. If you decide to make some dedicated resourcemaking floors.Ī door-elevator-storage-overseer ground floor can be good to stop raids on the groundfloor because the raiders will be forced to go trought the storage floor twice, put your guards here. ![]() There is an argument to put 3-2-3 floors with radaway/medpacks on the middle, if you have some auto colect robots. There are some stuff you can do to make a better late game vault, that uses 2 sized rooms, remove the second elevator on the ground floor, make dwellers not evolve some of the stats, etc.īut by the time this techniques are good, you don´t care about the marginal increase in profit anymore. When you reach endgame, you start to profit from having smaler (2sizes) medpacs and radaway production. Tl dl: All the rooms are better at 3 size.
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